So last fall I made a video for Connection Compass (I think I didn't get it posted until January). This week we had an event that was cosponsored by Lime for Connection Compass. For the event I got to update the earlier version since they wanted some text to be presented on the event. I had a day to work on this which was a little easier since the style, font and overall look would be similar to the last video. Still for a day I thought it turned out nice.
I used particle world in After Effects to create the stars. Used the
same theme of glow and colors and then a coworker merged the two videos
together and reworked the music.
Saturday, March 17, 2012
Friday, January 27, 2012
Sundance
Last week Lime had a booth at Sundance which gave us the opportunity to market ourselves to filmmakers and others in attendance. For the event I was given the opportunity to make a video with several different title sequences to show off what we can do. Unfortunately I only had a week and a half to work on it but I think it turned out very nice. We took the theme from some obvious films which are well known and made new titles for them. They do not go any further than bringing in the title but it gives a good idea of the different directions we could go.
Branding, Tech and Marketing
Lime decided to have us make some videos that could go up on our new website which would explane what we can do for our clients. These three videos are the result. This is what I was working on from mid November or so through the end of December.
Feel free to check out our website
Feel free to check out our website
Dead Drop
This is a promo video for a game we are making for the iPhone. It looks like it should be a fun game. The video was sure fun to work on. It was great to get back into Maya and make the city. This video took a lot more compositing. It was a bit tricky to use the sketch textures to make the city have the look it does. I think the final result was worth it.
The List
On the heals of our success with the Scan video (a few posts back) we got another client who wanted their own video with live action footage and graphics worked in to it. I had the chance once again to work on motion tracking and compositing graphics into the footage. Keep an eye out for the graphics I added, they're very subtle!
Ha, just kidding. Those billboards were not there to start with!
Ha, just kidding. Those billboards were not there to start with!
Connection Compass
I guess it has been a while since my last post. Sometimes I have to wait a while before posting the projects I do at work. I tend to then get behind on what I can post. I worked on Connection Compass several months ago and is the first of many backlogged projects that I will be posting. One of the great things about this project was that I got to do do pretty much everything except design the logo and a few of the icons.
I started off creating an animation of the logo very similar to the way it looks at the end. Once that look and style was approved I drew up a quick story board for the full video. The full production took about 60 hours. I hadn't really ever tracked my hours before so it has been interesting since working at Lime to see how much or little goes into some of these videos. This particular video was a pretty quick one overall.
I started off creating an animation of the logo very similar to the way it looks at the end. Once that look and style was approved I drew up a quick story board for the full video. The full production took about 60 hours. I hadn't really ever tracked my hours before so it has been interesting since working at Lime to see how much or little goes into some of these videos. This particular video was a pretty quick one overall.
Thursday, December 15, 2011
Ruta 2010 opener
This is a project that has been in the works for over a year. A friend of mine from work shot a television show and wanted help with the graphics. The main part of that was the opening sequence. I haven't done too many full projects on my home computer and this one taxed it pretty far. The scene with all the houses going up the hill took a lot of processor power to render. I really like the finished product. I like the wall which adds a lot of texture. Without that texture I would have to add more detail to the individual assets which would have added a lot more work and render time.
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